Showing posts with label Blueprints. Show all posts
Showing posts with label Blueprints. Show all posts

Friday, 28 October 2016

Basic Enemy "Roy" AI

Behavior Tree:


Initialize Service: 

Activate:

Tick:

Move Task:


Attack Task:


AI Controller:



AI Character:

Construction Script


Begin Play



Tick


Movement

Overall:


Collapsed Graphs:

Face Forward

 Calculate Speed

Calculate Location & Rotation

Attack


Damage System



Thursday, 20 October 2016

New Movement Blueprints

Overall Blueprint

Sub Blueprints (Collapsed nodes)

Set_Facing_Right


Set_Camera_Rotation

Calculate_Movement_Speed

Calculate_Location_Rotation

Thursday, 13 October 2016

EDIT: Old Movement System

Overall Bleprints

Move_Right

Begin_Play

Sub Blueprints

Camera Control (Collapsed)

Location &Rotation control funcion