Showing posts with label Liam. Show all posts
Showing posts with label Liam. Show all posts
Tuesday, 14 March 2017
Tuesday, 14 February 2017
Monday, 13 February 2017
Sunday, 12 February 2017
New Level design Idea for Garden 1
Thursday, 9 February 2017
Outlines - Post Process
No Post Process:
Post Process only on character:
Post Process Applied to Environment assets also:
Post process edge shows through other assets, will have to experiment with the blendable material in order to stop this phenomenon.
Monday, 6 February 2017
Monday, 7 November 2016
Friday, 28 October 2016
Basic Enemy "Roy" AI
Behavior Tree:
Initialize Service:
Activate:
Tick:
Move Task:
Attack Task:
AI Controller:
AI Character:
Construction Script
Begin Play
Tick
Movement
Overall:
Collapsed Graphs:
Face Forward
Calculate Speed
Calculate Location & Rotation
Attack
Damage System
Friday, 21 October 2016
Thursday, 20 October 2016
New Movement Blueprints
Overall Blueprint
Sub Blueprints (Collapsed nodes)
Set_Facing_Right
Set_Camera_Rotation
Calculate_Movement_Speed
Calculate_Location_Rotation
Tuesday, 18 October 2016
Sunday, 16 October 2016
Thursday, 13 October 2016
EDIT: Old Movement System
Overall Bleprints
Move_Right
Begin_Play
Sub Blueprints
Camera Control (Collapsed)
Location &Rotation control funcion
Monday, 10 October 2016
Thursday, 6 October 2016
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