Showing posts with label Liam. Show all posts
Showing posts with label Liam. Show all posts

Sunday, 12 February 2017

New Level design Idea for Garden 1


(See Drive > Concepts > Levels for full version (Blogger doesnt allow full image))

Thursday, 9 February 2017

Outlines - Post Process


No Post Process:


Post Process only on character:


Post Process Applied to Environment assets also:




Post process edge shows through other assets, will have to experiment with the blendable material in order to stop this phenomenon.

Friday, 28 October 2016

Basic Enemy "Roy" AI

Behavior Tree:


Initialize Service: 

Activate:

Tick:

Move Task:


Attack Task:


AI Controller:



AI Character:

Construction Script


Begin Play



Tick


Movement

Overall:


Collapsed Graphs:

Face Forward

 Calculate Speed

Calculate Location & Rotation

Attack


Damage System



Thursday, 20 October 2016

New Movement Blueprints

Overall Blueprint

Sub Blueprints (Collapsed nodes)

Set_Facing_Right


Set_Camera_Rotation

Calculate_Movement_Speed

Calculate_Location_Rotation

Thursday, 13 October 2016

EDIT: Old Movement System

Overall Bleprints

Move_Right

Begin_Play

Sub Blueprints

Camera Control (Collapsed)

Location &Rotation control funcion