Taking The Biscuit Dev Blog

Thursday, 9 February 2017

Outlines - Post Process


No Post Process:


Post Process only on character:


Post Process Applied to Environment assets also:




Post process edge shows through other assets, will have to experiment with the blendable material in order to stop this phenomenon.
Posted by LWJones at 11:30
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Labels: Art Style, Engine, Liam

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Blog Archive

  • ▼  2017 (30)
    • ►  May (1)
    • ►  March (10)
    • ▼  February (19)
      • First section of Biscuit level- full
      • Semester 2 - Supervision Form #07 - 20/02/17
      • Semester 2 - Supervision Form #06 - 17/02/17
      • First section of Biscuit level - incomplete
      • Compiled and Edited Level Map (V2)
      • Semester 2 - Supervision Form #05 - 13/02/17
      • Compiled level Plan
      • Level plan
      • Level 1 plan
      • New Level design Idea for Garden 1
      • Semester 2 - Supervision Form #04 - 10/02/17
      • Level designs
      • Outlines - Post Process
      • Texture test wolford
      • Fence - Art Target Practice - Liam
      • Art targets
      • Semester 2 - Supervision Form #02 - 03/02/17
      • Visual Style Moodboard
      • Semester 2 - Supervision Form #01 - 30/01/17
  • ►  2016 (35)
    • ►  November (11)
    • ►  October (24)
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