Showing posts with label Planning. Show all posts
Showing posts with label Planning. Show all posts

Wednesday, 31 May 2017

Task list

Task List

Models

  • Section 1
    • Hedge
    • Manhole
  • Section 2
    • Fence Variant 1 - Jordan
    • Fence Variant 2 - Jordan
    • Signpost
    • Platform Tree
    • Tree
    • Wire Divider Fence - Liam
    • Log - Liam
    • Barbed Wire Coil - Liam
    • Divider Fence
  • Section 3
    • Fence
    • Gazebo X4 Pieces
    • Birdbath - Liam
    • Statues?
  • Misc
    • Milk Bottle - Liam
    • Tuna Can - Liam

Textures Only

  • Cobblestones
  • Water - Liam
  • Dirty Water
  • Wolford Final
  • Garden 2 Terrain
  • Collapsing Platforms
  • Milk Bottle
  • Tuna Can
  • Log
  • Tiles

Engine & Misc

  • Wolford AI - Liam
  • Water Materials - Liam
  • Game Over Screen - Liam
  • House Billboard Variants
  • Street Billboards
  • Opening Comic
  • Boss Fight Comic
  • Title Screen
  • Win Screen
  • Boss Arena Design - All
    • (update list with assets) - All

Animation

  • Biscuit Run-Fall fix
  • Wolford Animations
    • Run (Berserk)
    • Tired/Vulnerable Idle
    • Damaged
    • Defeated
  • Roy Death
  • Animation trees



Thursday, 16 March 2017

Task List Section 1

Small Picket Fence
Medium Picket Fence
Large White Fence
Platform
Collapsing Platform Texture
Pot Pile - Chloe
House 1
Tree
Hedge
Cinderblock Pile
Bushes
Divider Fence
CobbleStones

Section 2

Fence 1
Fence 2
Signpost
Platform Tree
Tree
Wire Fence
Log
Barbed Wire


Water Material
Dirty Water Material

Terrain Textures

  • Grass
  • Mud
  • Dirt
Grass Tuft Foliage

UI


  • HUD Widget - 90%
  • Start Screen
  • End Screen
  • Game Over Screen

Engine



  • Tweak Air Control
  • Tweak Movement
  • Try camera spring-arm delayed movement.
  • Slide Kick Cooldown
  • Tweak double Jump
  • UI Fixed

Sunday, 12 February 2017

New Level design Idea for Garden 1


(See Drive > Concepts > Levels for full version (Blogger doesnt allow full image))