Wednesday, 31 May 2017

Task list

Task List

Models

  • Section 1
    • Hedge
    • Manhole
  • Section 2
    • Fence Variant 1 - Jordan
    • Fence Variant 2 - Jordan
    • Signpost
    • Platform Tree
    • Tree
    • Wire Divider Fence - Liam
    • Log - Liam
    • Barbed Wire Coil - Liam
    • Divider Fence
  • Section 3
    • Fence
    • Gazebo X4 Pieces
    • Birdbath - Liam
    • Statues?
  • Misc
    • Milk Bottle - Liam
    • Tuna Can - Liam

Textures Only

  • Cobblestones
  • Water - Liam
  • Dirty Water
  • Wolford Final
  • Garden 2 Terrain
  • Collapsing Platforms
  • Milk Bottle
  • Tuna Can
  • Log
  • Tiles

Engine & Misc

  • Wolford AI - Liam
  • Water Materials - Liam
  • Game Over Screen - Liam
  • House Billboard Variants
  • Street Billboards
  • Opening Comic
  • Boss Fight Comic
  • Title Screen
  • Win Screen
  • Boss Arena Design - All
    • (update list with assets) - All

Animation

  • Biscuit Run-Fall fix
  • Wolford Animations
    • Run (Berserk)
    • Tired/Vulnerable Idle
    • Damaged
    • Defeated
  • Roy Death
  • Animation trees



Friday, 17 March 2017

Semester 2 - Supervision Form #14 - 20/03/17

Work Submitted:

  • Biscuit Textures
  • More Assets
  • Audio
    • The Jump SFX have improved.
    • The music has an obvious loop end/start.
    • The water SFX is quite jarring.

Issues Discussed:

  • The textures were a little under-saturated > vibrance settings in the engine have been tweaked.
  • Foreground Geometry & a path (texture) for biscuit to run along.
  • Background geometry/bilboards, Grass foliage.

Student Action Before Next Meeting:

  • 10 Days until the VIVA
  • Thicker outlines in the blue platforms.

Date of Next Meeting: 20/03/17

Thursday, 16 March 2017

Task List Section 1

Small Picket Fence
Medium Picket Fence
Large White Fence
Platform
Collapsing Platform Texture
Pot Pile - Chloe
House 1
Tree
Hedge
Cinderblock Pile
Bushes
Divider Fence
CobbleStones

Section 2

Fence 1
Fence 2
Signpost
Platform Tree
Tree
Wire Fence
Log
Barbed Wire


Water Material
Dirty Water Material

Terrain Textures

  • Grass
  • Mud
  • Dirt
Grass Tuft Foliage

UI


  • HUD Widget - 90%
  • Start Screen
  • End Screen
  • Game Over Screen

Engine



  • Tweak Air Control
  • Tweak Movement
  • Try camera spring-arm delayed movement.
  • Slide Kick Cooldown
  • Tweak double Jump
  • UI Fixed

Monday, 13 March 2017

Semester 2 - Supervision Form #13 - 13/03/17

Work Submitted:

  • New assets in the level
  • The character's rotation snaps

Issues Discussed:

  • Audio
    • Sound Effects
    • Level Music
  • The Trees and bushes need to fit into the rest of the art target.

Student Action Before Next Meeting:


  • Continue making assets and populating the level.
    • Finish Biscuit's texture.

Date of Next Meeting: 17/03/17

Friday, 10 March 2017

Semester 2 - Supervision Form #12 - 10/03/17

Work Submitted:

  • New Game Version
    • Tweak Controls
    • Tweaked Level Layout
    • New Assets
    • New Animations in engine.

Issues Discussed:

  • Empty Background
  • Still some contextual geomery/positioning issues.

Student Action Before Next Meeting:


Date of Next Meeting: 13/03/17

Monday, 6 March 2017

Semester 2 - Supervision Form #11 - 06/03/17

Work Submitted:

  • Character Runs
  • Tweaks to camera and character speed.
  • Double Jump tweaked - Wall jump removed.

Issues Discussed:

  • Get the running animation into the existing game.
  • Get GITHUB up and running.

Student Action Before Next Meeting:

  • Build the level to the art target.
  • Get the most vital animation for the main character finished and into the game.

Date of Next Meeting: 10/03/17

Friday, 3 March 2017

Semester 2 - Supervision Form #10 - 03/03/17

Work Submitted:

  • Assets into the level
  • Importing animation (Setting up animation blueprint)
  • Level Layout

Issues Discussed:

  • Substance Painter Crash (AA207 - 06)

Student Action Before Next Meeting:


Date of Next Meeting: 06/03/17

Monday, 20 February 2017

Semester 2 - Supervision Form #07 - 20/02/17

Work Submitted:

  • Concept Level, Asset Matching

Issues Discussed:

  • Testing needs to be organised.
  • Assets need to be placed in game.

Student Action Before Next Meeting:

  • Chloe
    • Animation
  • Jordan
    •  Asset for level
  • Liam
    • Testing, Implement

(Front End Design)
(Get the level together)

Date of Next Meeting: 24/02/17

Friday, 17 February 2017

Semester 2 - Supervision Form #06 - 17/02/17

Work Submitted:


Issues Discussed:

  • Target audience needs to test your game.
  • Finish concept for first level.

Student Action Before Next Meeting:

  • Chloe
    • Finish ALL of the first level concept, move on to animation.
  • Jordan
    •  Get on with the level assets / build out the level.
  • Liam
    • Get testing sorted. Apply when data is finalised.

Date of Next Meeting: 20/02/17

First section of Biscuit level - incomplete


Monday, 13 February 2017

Semester 2 - Supervision Form #05 - 13/02/17

Work Submitted:

  • Level Plan.

Issues Discussed:

  • Introduction of mechanics
    • Consider Dependencies.

Student Action Before Next Meeting:

  • Space out the start of the level & refine.
  • Paint over the level plan to fit the level design.
    • (Think contextual) > Observe scale.


Date of Next Meeting: 17/02/17



Additional Notes:

  • Game doesn't have to be overly long, just well done. (It will be the first time that people are playing the game, so they will take longer to play than normal.)
  • Introduce Mechanic safely > Test with threat > Final exam = boss.

Compiled level Plan


Level plan


Level 1 plan