Showing posts with label Supervision. Show all posts
Showing posts with label Supervision. Show all posts

Friday, 17 March 2017

Semester 2 - Supervision Form #14 - 20/03/17

Work Submitted:

  • Biscuit Textures
  • More Assets
  • Audio
    • The Jump SFX have improved.
    • The music has an obvious loop end/start.
    • The water SFX is quite jarring.

Issues Discussed:

  • The textures were a little under-saturated > vibrance settings in the engine have been tweaked.
  • Foreground Geometry & a path (texture) for biscuit to run along.
  • Background geometry/bilboards, Grass foliage.

Student Action Before Next Meeting:

  • 10 Days until the VIVA
  • Thicker outlines in the blue platforms.

Date of Next Meeting: 20/03/17

Monday, 13 March 2017

Semester 2 - Supervision Form #13 - 13/03/17

Work Submitted:

  • New assets in the level
  • The character's rotation snaps

Issues Discussed:

  • Audio
    • Sound Effects
    • Level Music
  • The Trees and bushes need to fit into the rest of the art target.

Student Action Before Next Meeting:


  • Continue making assets and populating the level.
    • Finish Biscuit's texture.

Date of Next Meeting: 17/03/17

Friday, 10 March 2017

Semester 2 - Supervision Form #12 - 10/03/17

Work Submitted:

  • New Game Version
    • Tweak Controls
    • Tweaked Level Layout
    • New Assets
    • New Animations in engine.

Issues Discussed:

  • Empty Background
  • Still some contextual geomery/positioning issues.

Student Action Before Next Meeting:


Date of Next Meeting: 13/03/17

Monday, 6 March 2017

Semester 2 - Supervision Form #11 - 06/03/17

Work Submitted:

  • Character Runs
  • Tweaks to camera and character speed.
  • Double Jump tweaked - Wall jump removed.

Issues Discussed:

  • Get the running animation into the existing game.
  • Get GITHUB up and running.

Student Action Before Next Meeting:

  • Build the level to the art target.
  • Get the most vital animation for the main character finished and into the game.

Date of Next Meeting: 10/03/17

Friday, 3 March 2017

Semester 2 - Supervision Form #10 - 03/03/17

Work Submitted:

  • Assets into the level
  • Importing animation (Setting up animation blueprint)
  • Level Layout

Issues Discussed:

  • Substance Painter Crash (AA207 - 06)

Student Action Before Next Meeting:


Date of Next Meeting: 06/03/17

Monday, 20 February 2017

Semester 2 - Supervision Form #07 - 20/02/17

Work Submitted:

  • Concept Level, Asset Matching

Issues Discussed:

  • Testing needs to be organised.
  • Assets need to be placed in game.

Student Action Before Next Meeting:

  • Chloe
    • Animation
  • Jordan
    •  Asset for level
  • Liam
    • Testing, Implement

(Front End Design)
(Get the level together)

Date of Next Meeting: 24/02/17

Friday, 17 February 2017

Semester 2 - Supervision Form #06 - 17/02/17

Work Submitted:


Issues Discussed:

  • Target audience needs to test your game.
  • Finish concept for first level.

Student Action Before Next Meeting:

  • Chloe
    • Finish ALL of the first level concept, move on to animation.
  • Jordan
    •  Get on with the level assets / build out the level.
  • Liam
    • Get testing sorted. Apply when data is finalised.

Date of Next Meeting: 20/02/17

Monday, 13 February 2017

Semester 2 - Supervision Form #05 - 13/02/17

Work Submitted:

  • Level Plan.

Issues Discussed:

  • Introduction of mechanics
    • Consider Dependencies.

Student Action Before Next Meeting:

  • Space out the start of the level & refine.
  • Paint over the level plan to fit the level design.
    • (Think contextual) > Observe scale.


Date of Next Meeting: 17/02/17



Additional Notes:

  • Game doesn't have to be overly long, just well done. (It will be the first time that people are playing the game, so they will take longer to play than normal.)
  • Introduce Mechanic safely > Test with threat > Final exam = boss.

Friday, 10 February 2017

Semester 2 - Supervision Form #04 - 10/02/17

Work Submitted:

  • Concept fence models & paint (texture) from each.
  • All: 2D Level Design/Plans

Issues Discussed:

  • Scale is an issue again for everyone, how big/small is everything?
  • There's too much at the start.
    • The mechanics need to be introduced at a safe pace, one by one, in a logical structure.
      • Do not overburden the player.
      • Consider that this is the first time that the player is playing this game. You need to help them learn to play.
  • (See: Mario, Sonic, Crash Bandicoot etc - Level 1's)

Student Action Before Next Meeting:


  • Level Plans
  • Observe other platformers
    • Super Mario....



Date of Next Meeting: 13/02/17


Additional Notes:

Friday, 3 February 2017

Semester 2 - Supervision Form #02 - 03/02/17

Work Submitted:

  • Level Concept
  • Level Plan

Issues Discussed:

  • 9-5 Everyday. (If you were employed, you would have been let go by now.)
  • Major Game-play changes cannot happen anymore, it is too late now.
  • Characters are pets.

    Student Action Before Next Meeting:

    Model assets to match the concept. - To do monday.


    Date of Next Meeting: 06/02/17

    Wednesday, 1 February 2017

    Semester 2 - Supervision Form #01 - 30/01/17

    Work Submitted:

    • May 5th MP final submission
    • May 12th Critical Review - Reflective demonstration.
    • May 20th - Degree Show

    Issues Discussed:

    • Succinct level design & structure (flow!) - As a Team!
    • Play test with the demographic. (Camera Functionality)
    • Scale must be sorted, different objects must work well together.
    • Scale and style must work well together contextually.
    • Environments. 
    • 9-5 Everyday.

      Student Action Before Next Meeting:


      Date of Next Meeting: 03/02/17


      Additional notes - 31/01/17:

      • Play Research Games
        • Klonoa
        • Pandemonium
        • Batman: Arkham Asylum
        • Sonic Generations
        • Kirby
      • Research Visual Style (Moodboards etc).
        • Tom & Jerry
        • Zootopia
        • Starfox
        • Overwatch
        • Kirby
        • Sonic Generations
        • FEZ
        • Toy Story
        • Over the Hedge (Gardens)
      • Write basic lore for game world.
        • (Know your universe - let that influence your design of environment & props)
        • (Gardens, pets, pet owners etc.)

      Monday, 28 November 2016

      Supervision Form #15 - 28/11/16

      Work Submitted:

      • Jordan
        • Tree
          •  Concept
          • Model
          • UV
        • Sand Castle
          • Concept
          • Model
          • UV
        • Treehouse
          • Concept
      • Chloe
        • Damage Animation
        • Melee Animation
      • Liam
        • Level Whitebox
        • Start of Wolford AI

      Issues Discussed:

      • Chloe
        • Rotate the shoulders to achieve a farther reach in the melee animation.
      • Jordan
        • Sandcastle, some polys are unnecessary. 

        Student Action Before Next Meeting:

        • Chloe
          • Continue Melee Animation
          • Climbing Animation
          • Death Animation
        • Liam
          • Wolford AI
            • Horizontal Attack
            • Vertical Attack
            • Health System
        • Jordan
          • Finish Treehouse
          • Concept Model & UV:
            • Trampoline
            • Apple

        Date of Next Meeting: 02/12/16

        Monday, 21 November 2016

        Supervision Form #14 - 21/11/16

        Work Submitted:

        • Jordan
          • Was too drunk to do anything.
        • Chloe
          • Looked at animations.
        • Liam
          • Level Whitebox

        Issues Discussed:

        • RECORD YOUR WORK JORDAN!!!
          • AND LIAM

        Student Action Before Next Meeting:


        • Chloe
          • Damage Animation
          • Melee Animation
        • Liam
          • Finish Whitebox
          • Start Wolford AI
        • Jordan
          • Concept & Build 3 Assets For Level, & UVs.

        Date of Next Meeting: 28/11/16

        Friday, 18 November 2016

        Supervision Form #13 - 18/11/16

        Work Submitted:

        • Jordan
          • Roy High-Poly Sculpt
          • Retopoed Model
        • Chloe
          • Jump Animation
          • Fall Animation
          • Land Animation
        • Liam
          • Wolford's Skin
          • Thorns Damage & Bounce Mechanics
          • Falling Objects

        Issues Discussed:

        • On the landing animation the knees clip through themselves, try & tweak them to avoid this.
        • Recording the work for the featurette.

        Student Action Before Next Meeting:


        Date of Next Meeting: 21/11/16

        Monday, 14 November 2016

        Supervision Form #12 - 14/11/16

        Work Submitted:

        • Jordan
          • Re-Packed UV

        Issues Discussed:

        • Unfold & Layout tools in Maya LT 2017 need some work around.

        Student Action Before Next Meeting:

        • Liam
          • Wolford Skin
          • Thorns Mechanic
          • Falling Objects Mechanic
        • Jordan
          • Starting Roy Sculpt
          • High Poly Finished
          • Start Roy Retopo
        • Chloe
          • Jump Animation
          • Fall Animation
          • Land Animation

        Date of Next Meeting: 18/11/16

        Friday, 4 November 2016

        Supervision Form #10 - 04/11/16

        Work Submitted:

        • Liam
          • Bouncing Platforms
          • Collapsing Platforms
          • Biscuit Skinned
        • Jordan
          • Biscuit Retopo - 6000 Tris (Tweak UV map to be more concise) (The tail should be on the same map as the body)
          • Wolford High-Poly Sculpt - 70% (Added the Mouth)
        • Chloe
          • Biscuit Idle (Right foot slides a little - try and lock it down)
          • Run Start (Needs the forward lean - think weight!)

        Issues Discussed:

        • Use Label Joints!

        Student Action Before Next Meeting:

        • Liam
          • Transfer Skin Weight
          • Wolford Joints
          • Wolford Rig
          • Wolford Proxy
        • Jordan
          • Finish Wolford High-Poly
          • Start Wolford Retopo
        • Chloe
          • Act out the animation
          • Run animation

        Date of Next Meeting: 11/11/16

        Monday, 31 October 2016

        Supervision Form #9 - 31/10/16

        Work Submitted:


        Issues Discussed:


        • Film yourself acting out the animation, it is a vital reference resource.
        • Running on a treadmill is different to running in the real world.

        Student Action Before Next Meeting:

        • Liam
          • Skinning Low-Poly Biscuit.
          • Implement Bouncing Platforms.
          • Implement Collapsing Platforms.
        • Jordan
          • Finish Biscuit Retopo.
          • Finish Biscuit UV Unwrap.
          • Start Wolford High Poly Sculpt.
        • Chloe
          • (With Proxy Rig)
            • Idle Animation
            • Run Animation

        Date of Next Meeting: 4/11/16

        Friday, 28 October 2016

        Supervision Form #8 - 28/10/16

        Work Submitted:

        • Liam
          • Checkpoint System
          • Basic AI Movement (Back & Forward Along Spline)
        • Jordan
          • High poly Biscuit sculpt completed
          • Retopo at 60%
        • Chloe
          • Boss Design
          • Orthographics

        Issues Discussed:

        Tweaking the boss character's proportions. (Wedge shape torso?)

        Student Action Before Next Meeting:

        • Chloe
          • Tweak Boss Character Proportions

        Date of Next Meeting: 31/10/16

        Monday, 24 October 2016

        Supervision Form #7 - 24/10/16

        Work Submitted:

        • Jordan:
          • Dog enemy back on target, might want to make him a little bit more aggressive.

        Issues Discussed:


        Student Action Before Next Meeting:

        • Liam:
          • Check-point System
          • Basic AI movement
        • Jordan:
          • Finish Biscuit Sculpt
          • Start Retopo
        • Chloe:
          • Boss Final Design
          • Boss Orthographic Reference

        Date of Next Meeting: 28/10/16

        Friday, 21 October 2016

        Supervision Form #6 - 21/10/16

        Work Submitted:


        • Jordan:
          • Started Sculpting Biscuit
        • Chloe:
          • Biscuit Colour Design
          • Initial Boss Designs
        • Liam:
          • Climbing Ability
          • Slide Kick Ability
          • Pitfall Hazard
          • Jumping Tadpole Hazard
          • Water Trap Hazard
          • Various Bug Fixes

        Issues Discussed:

        • Staying On Target

        Student Action Before Next Meeting:


        • Jordan:
          • Rework enemy to Chloe's style

        Date of Next Meeting: 24/10/16