Work Submitted:
- Jordan
- Tree
- Concept
- Model
- UV
- Sand Castle
- Concept
- Model
- UV
- Treehouse
- Concept
- Chloe
- Damage Animation
- Melee Animation
- Liam
- Level Whitebox
- Start of Wolford AI
- Jordan
- Tree
- Concept
- Model
- UV
- Sand Castle
- Concept
- Model
- UV
- Treehouse
- Concept
- Chloe
- Damage Animation
- Melee Animation
- Liam
- Level Whitebox
- Start of Wolford AI
Issues Discussed:
- Chloe
- Rotate the shoulders to achieve a farther reach in the melee animation.
- Jordan
- Sandcastle, some polys are unnecessary.
- Chloe
- Rotate the shoulders to achieve a farther reach in the melee animation.
- Jordan
- Sandcastle, some polys are unnecessary.
Student Action Before Next Meeting:
- Chloe
- Continue Melee Animation
- Climbing Animation
- Death Animation
- Liam
- Wolford AI
- Horizontal Attack
- Vertical Attack
- Health System
- Jordan
- Finish Treehouse
- Concept Model & UV:
- Trampoline
- Apple
- Chloe
- Continue Melee Animation
- Climbing Animation
- Death Animation
- Liam
- Wolford AI
- Horizontal Attack
- Vertical Attack
- Health System
- Jordan
- Finish Treehouse
- Concept Model & UV:
- Trampoline
- Apple
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