Monday, 28 November 2016

Supervision Form #15 - 28/11/16

Work Submitted:

  • Jordan
    • Tree
      •  Concept
      • Model
      • UV
    • Sand Castle
      • Concept
      • Model
      • UV
    • Treehouse
      • Concept
  • Chloe
    • Damage Animation
    • Melee Animation
  • Liam
    • Level Whitebox
    • Start of Wolford AI

Issues Discussed:

  • Chloe
    • Rotate the shoulders to achieve a farther reach in the melee animation.
  • Jordan
    • Sandcastle, some polys are unnecessary. 

    Student Action Before Next Meeting:

    • Chloe
      • Continue Melee Animation
      • Climbing Animation
      • Death Animation
    • Liam
      • Wolford AI
        • Horizontal Attack
        • Vertical Attack
        • Health System
    • Jordan
      • Finish Treehouse
      • Concept Model & UV:
        • Trampoline
        • Apple

    Date of Next Meeting: 02/12/16

    Monday, 21 November 2016

    Supervision Form #14 - 21/11/16

    Work Submitted:

    • Jordan
      • Was too drunk to do anything.
    • Chloe
      • Looked at animations.
    • Liam
      • Level Whitebox

    Issues Discussed:

    • RECORD YOUR WORK JORDAN!!!
      • AND LIAM

    Student Action Before Next Meeting:


    • Chloe
      • Damage Animation
      • Melee Animation
    • Liam
      • Finish Whitebox
      • Start Wolford AI
    • Jordan
      • Concept & Build 3 Assets For Level, & UVs.

    Date of Next Meeting: 28/11/16

    Friday, 18 November 2016

    Supervision Form #13 - 18/11/16

    Work Submitted:

    • Jordan
      • Roy High-Poly Sculpt
      • Retopoed Model
    • Chloe
      • Jump Animation
      • Fall Animation
      • Land Animation
    • Liam
      • Wolford's Skin
      • Thorns Damage & Bounce Mechanics
      • Falling Objects

    Issues Discussed:

    • On the landing animation the knees clip through themselves, try & tweak them to avoid this.
    • Recording the work for the featurette.

    Student Action Before Next Meeting:


    Date of Next Meeting: 21/11/16

    Monday, 14 November 2016

    Roy Sculpt V1


    Supervision Form #12 - 14/11/16

    Work Submitted:

    • Jordan
      • Re-Packed UV

    Issues Discussed:

    • Unfold & Layout tools in Maya LT 2017 need some work around.

    Student Action Before Next Meeting:

    • Liam
      • Wolford Skin
      • Thorns Mechanic
      • Falling Objects Mechanic
    • Jordan
      • Starting Roy Sculpt
      • High Poly Finished
      • Start Roy Retopo
    • Chloe
      • Jump Animation
      • Fall Animation
      • Land Animation

    Date of Next Meeting: 18/11/16

    Friday, 4 November 2016

    Supervision Form #10 - 04/11/16

    Work Submitted:

    • Liam
      • Bouncing Platforms
      • Collapsing Platforms
      • Biscuit Skinned
    • Jordan
      • Biscuit Retopo - 6000 Tris (Tweak UV map to be more concise) (The tail should be on the same map as the body)
      • Wolford High-Poly Sculpt - 70% (Added the Mouth)
    • Chloe
      • Biscuit Idle (Right foot slides a little - try and lock it down)
      • Run Start (Needs the forward lean - think weight!)

    Issues Discussed:

    • Use Label Joints!

    Student Action Before Next Meeting:

    • Liam
      • Transfer Skin Weight
      • Wolford Joints
      • Wolford Rig
      • Wolford Proxy
    • Jordan
      • Finish Wolford High-Poly
      • Start Wolford Retopo
    • Chloe
      • Act out the animation
      • Run animation

    Date of Next Meeting: 11/11/16