Friday, 17 March 2017

Semester 2 - Supervision Form #14 - 20/03/17

Work Submitted:

  • Biscuit Textures
  • More Assets
  • Audio
    • The Jump SFX have improved.
    • The music has an obvious loop end/start.
    • The water SFX is quite jarring.

Issues Discussed:

  • The textures were a little under-saturated > vibrance settings in the engine have been tweaked.
  • Foreground Geometry & a path (texture) for biscuit to run along.
  • Background geometry/bilboards, Grass foliage.

Student Action Before Next Meeting:

  • 10 Days until the VIVA
  • Thicker outlines in the blue platforms.

Date of Next Meeting: 20/03/17

Thursday, 16 March 2017

Task List Section 1

Small Picket Fence
Medium Picket Fence
Large White Fence
Platform
Collapsing Platform Texture
Pot Pile - Chloe
House 1
Tree
Hedge
Cinderblock Pile
Bushes
Divider Fence
CobbleStones

Section 2

Fence 1
Fence 2
Signpost
Platform Tree
Tree
Wire Fence
Log
Barbed Wire


Water Material
Dirty Water Material

Terrain Textures

  • Grass
  • Mud
  • Dirt
Grass Tuft Foliage

UI


  • HUD Widget - 90%
  • Start Screen
  • End Screen
  • Game Over Screen

Engine



  • Tweak Air Control
  • Tweak Movement
  • Try camera spring-arm delayed movement.
  • Slide Kick Cooldown
  • Tweak double Jump
  • UI Fixed

Monday, 13 March 2017

Semester 2 - Supervision Form #13 - 13/03/17

Work Submitted:

  • New assets in the level
  • The character's rotation snaps

Issues Discussed:

  • Audio
    • Sound Effects
    • Level Music
  • The Trees and bushes need to fit into the rest of the art target.

Student Action Before Next Meeting:


  • Continue making assets and populating the level.
    • Finish Biscuit's texture.

Date of Next Meeting: 17/03/17

Friday, 10 March 2017

Semester 2 - Supervision Form #12 - 10/03/17

Work Submitted:

  • New Game Version
    • Tweak Controls
    • Tweaked Level Layout
    • New Assets
    • New Animations in engine.

Issues Discussed:

  • Empty Background
  • Still some contextual geomery/positioning issues.

Student Action Before Next Meeting:


Date of Next Meeting: 13/03/17

Monday, 6 March 2017

Semester 2 - Supervision Form #11 - 06/03/17

Work Submitted:

  • Character Runs
  • Tweaks to camera and character speed.
  • Double Jump tweaked - Wall jump removed.

Issues Discussed:

  • Get the running animation into the existing game.
  • Get GITHUB up and running.

Student Action Before Next Meeting:

  • Build the level to the art target.
  • Get the most vital animation for the main character finished and into the game.

Date of Next Meeting: 10/03/17

Friday, 3 March 2017

Semester 2 - Supervision Form #10 - 03/03/17

Work Submitted:

  • Assets into the level
  • Importing animation (Setting up animation blueprint)
  • Level Layout

Issues Discussed:

  • Substance Painter Crash (AA207 - 06)

Student Action Before Next Meeting:


Date of Next Meeting: 06/03/17