Monday, 27 March 2017
Monday, 20 March 2017
Friday, 17 March 2017
Semester 2 - Supervision Form #14 - 20/03/17
Work Submitted:
- Biscuit Textures
- More Assets
- Audio
- The Jump SFX have improved.
- The music has an obvious loop end/start.
- The water SFX is quite jarring.
Issues Discussed:
- The textures were a little under-saturated > vibrance settings in the engine have been tweaked.
- Foreground Geometry & a path (texture) for biscuit to run along.
- Background geometry/bilboards, Grass foliage.
- The textures were a little under-saturated > vibrance settings in the engine have been tweaked.
- Foreground Geometry & a path (texture) for biscuit to run along.
- Background geometry/bilboards, Grass foliage.
Student Action Before Next Meeting:
- 10 Days until the VIVA
- Thicker outlines in the blue platforms.
Date of Next Meeting: 20/03/17
Thursday, 16 March 2017
Task List Section 1
Collapsing Platform Texture
Hedge
Section 2
Fence 2
Signpost
Platform Tree
Tree
Wire Fence
Log
Barbed Wire
Water Material
Dirty Water Material
Terrain Textures
GrassMudDirt
HUD Widget - 90%Start Screen- End Screen
- Game Over Screen
Engine
Tweak Air ControlTweak MovementTry camera spring-arm delayed movement.Slide Kick CooldownTweak double JumpUI Fixed
Tuesday, 14 March 2017
Monday, 13 March 2017
Semester 2 - Supervision Form #13 - 13/03/17
Work Submitted:
- New assets in the level
- The character's rotation snaps
Issues Discussed:
- Audio
- Sound Effects
- Level Music
- The Trees and bushes need to fit into the rest of the art target.
- Audio
- Sound Effects
- Level Music
- The Trees and bushes need to fit into the rest of the art target.
Student Action Before Next Meeting:
- Continue making assets and populating the level.
- Finish Biscuit's texture.
Date of Next Meeting: 17/03/17
Friday, 10 March 2017
Semester 2 - Supervision Form #12 - 10/03/17
Work Submitted:
- New Game Version
- Tweak Controls
- Tweaked Level Layout
- New Assets
- New Animations in engine.
Issues Discussed:
- Empty Background
- Still some contextual geomery/positioning issues.
- Empty Background
- Still some contextual geomery/positioning issues.
Student Action Before Next Meeting:
Date of Next Meeting: 13/03/17
Monday, 6 March 2017
Semester 2 - Supervision Form #11 - 06/03/17
Work Submitted:
- Character Runs
- Tweaks to camera and character speed.
- Double Jump tweaked - Wall jump removed.
Issues Discussed:
- Get the running animation into the existing game.
- Get GITHUB up and running.
- Get the running animation into the existing game.
- Get GITHUB up and running.
Student Action Before Next Meeting:
- Build the level to the art target.
- Get the most vital animation for the main character finished and into the game.
Date of Next Meeting: 10/03/17
Friday, 3 March 2017
Semester 2 - Supervision Form #10 - 03/03/17
Work Submitted:
- Assets into the level
- Importing animation (Setting up animation blueprint)
- Level Layout
Issues Discussed:
- Substance Painter Crash (AA207 - 06)
- Substance Painter Crash (AA207 - 06)
Student Action Before Next Meeting:
Date of Next Meeting: 06/03/17
Thursday, 2 March 2017
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