Sunday, 12 February 2017

New Level design Idea for Garden 1


(See Drive > Concepts > Levels for full version (Blogger doesnt allow full image))

Friday, 10 February 2017

Semester 2 - Supervision Form #04 - 10/02/17

Work Submitted:

  • Concept fence models & paint (texture) from each.
  • All: 2D Level Design/Plans

Issues Discussed:

  • Scale is an issue again for everyone, how big/small is everything?
  • There's too much at the start.
    • The mechanics need to be introduced at a safe pace, one by one, in a logical structure.
      • Do not overburden the player.
      • Consider that this is the first time that the player is playing this game. You need to help them learn to play.
  • (See: Mario, Sonic, Crash Bandicoot etc - Level 1's)

Student Action Before Next Meeting:


  • Level Plans
  • Observe other platformers
    • Super Mario....



Date of Next Meeting: 13/02/17


Additional Notes:

Level designs




Thursday, 9 February 2017

Outlines - Post Process


No Post Process:


Post Process only on character:


Post Process Applied to Environment assets also:




Post process edge shows through other assets, will have to experiment with the blendable material in order to stop this phenomenon.

Friday, 3 February 2017

Semester 2 - Supervision Form #02 - 03/02/17

Work Submitted:

  • Level Concept
  • Level Plan

Issues Discussed:

  • 9-5 Everyday. (If you were employed, you would have been let go by now.)
  • Major Game-play changes cannot happen anymore, it is too late now.
  • Characters are pets.

    Student Action Before Next Meeting:

    Model assets to match the concept. - To do monday.


    Date of Next Meeting: 06/02/17

    Visual Style Moodboard

    http://www.gomoodboard.com/boards/hmu8mHm3/share

    Wednesday, 1 February 2017

    Semester 2 - Supervision Form #01 - 30/01/17

    Work Submitted:

    • May 5th MP final submission
    • May 12th Critical Review - Reflective demonstration.
    • May 20th - Degree Show

    Issues Discussed:

    • Succinct level design & structure (flow!) - As a Team!
    • Play test with the demographic. (Camera Functionality)
    • Scale must be sorted, different objects must work well together.
    • Scale and style must work well together contextually.
    • Environments. 
    • 9-5 Everyday.

      Student Action Before Next Meeting:


      Date of Next Meeting: 03/02/17


      Additional notes - 31/01/17:

      • Play Research Games
        • Klonoa
        • Pandemonium
        • Batman: Arkham Asylum
        • Sonic Generations
        • Kirby
      • Research Visual Style (Moodboards etc).
        • Tom & Jerry
        • Zootopia
        • Starfox
        • Overwatch
        • Kirby
        • Sonic Generations
        • FEZ
        • Toy Story
        • Over the Hedge (Gardens)
      • Write basic lore for game world.
        • (Know your universe - let that influence your design of environment & props)
        • (Gardens, pets, pet owners etc.)

      Monday, 28 November 2016

      Supervision Form #15 - 28/11/16

      Work Submitted:

      • Jordan
        • Tree
          •  Concept
          • Model
          • UV
        • Sand Castle
          • Concept
          • Model
          • UV
        • Treehouse
          • Concept
      • Chloe
        • Damage Animation
        • Melee Animation
      • Liam
        • Level Whitebox
        • Start of Wolford AI

      Issues Discussed:

      • Chloe
        • Rotate the shoulders to achieve a farther reach in the melee animation.
      • Jordan
        • Sandcastle, some polys are unnecessary. 

        Student Action Before Next Meeting:

        • Chloe
          • Continue Melee Animation
          • Climbing Animation
          • Death Animation
        • Liam
          • Wolford AI
            • Horizontal Attack
            • Vertical Attack
            • Health System
        • Jordan
          • Finish Treehouse
          • Concept Model & UV:
            • Trampoline
            • Apple

        Date of Next Meeting: 02/12/16

        Monday, 21 November 2016

        Supervision Form #14 - 21/11/16

        Work Submitted:

        • Jordan
          • Was too drunk to do anything.
        • Chloe
          • Looked at animations.
        • Liam
          • Level Whitebox

        Issues Discussed:

        • RECORD YOUR WORK JORDAN!!!
          • AND LIAM

        Student Action Before Next Meeting:


        • Chloe
          • Damage Animation
          • Melee Animation
        • Liam
          • Finish Whitebox
          • Start Wolford AI
        • Jordan
          • Concept & Build 3 Assets For Level, & UVs.

        Date of Next Meeting: 28/11/16

        Friday, 18 November 2016

        Supervision Form #13 - 18/11/16

        Work Submitted:

        • Jordan
          • Roy High-Poly Sculpt
          • Retopoed Model
        • Chloe
          • Jump Animation
          • Fall Animation
          • Land Animation
        • Liam
          • Wolford's Skin
          • Thorns Damage & Bounce Mechanics
          • Falling Objects

        Issues Discussed:

        • On the landing animation the knees clip through themselves, try & tweak them to avoid this.
        • Recording the work for the featurette.

        Student Action Before Next Meeting:


        Date of Next Meeting: 21/11/16

        Monday, 14 November 2016

        Roy Sculpt V1


        Supervision Form #12 - 14/11/16

        Work Submitted:

        • Jordan
          • Re-Packed UV

        Issues Discussed:

        • Unfold & Layout tools in Maya LT 2017 need some work around.

        Student Action Before Next Meeting:

        • Liam
          • Wolford Skin
          • Thorns Mechanic
          • Falling Objects Mechanic
        • Jordan
          • Starting Roy Sculpt
          • High Poly Finished
          • Start Roy Retopo
        • Chloe
          • Jump Animation
          • Fall Animation
          • Land Animation

        Date of Next Meeting: 18/11/16

        Friday, 4 November 2016

        Supervision Form #10 - 04/11/16

        Work Submitted:

        • Liam
          • Bouncing Platforms
          • Collapsing Platforms
          • Biscuit Skinned
        • Jordan
          • Biscuit Retopo - 6000 Tris (Tweak UV map to be more concise) (The tail should be on the same map as the body)
          • Wolford High-Poly Sculpt - 70% (Added the Mouth)
        • Chloe
          • Biscuit Idle (Right foot slides a little - try and lock it down)
          • Run Start (Needs the forward lean - think weight!)

        Issues Discussed:

        • Use Label Joints!

        Student Action Before Next Meeting:

        • Liam
          • Transfer Skin Weight
          • Wolford Joints
          • Wolford Rig
          • Wolford Proxy
        • Jordan
          • Finish Wolford High-Poly
          • Start Wolford Retopo
        • Chloe
          • Act out the animation
          • Run animation

        Date of Next Meeting: 11/11/16