(See Drive > Concepts > Levels for full version (Blogger doesnt allow full image))
Sunday, 12 February 2017
Friday, 10 February 2017
Semester 2 - Supervision Form #04 - 10/02/17
Work Submitted:
- Concept fence models & paint (texture) from each.
- All: 2D Level Design/Plans
- Concept fence models & paint (texture) from each.
- All: 2D Level Design/Plans
Issues Discussed:
- Scale is an issue again for everyone, how big/small is everything?
- There's too much at the start.
- The mechanics need to be introduced at a safe pace, one by one, in a logical structure.
- Do not overburden the player.
- Consider that this is the first time that the player is playing this game. You need to help them learn to play.
- (See: Mario, Sonic, Crash Bandicoot etc - Level 1's)
- Scale is an issue again for everyone, how big/small is everything?
- There's too much at the start.
- The mechanics need to be introduced at a safe pace, one by one, in a logical structure.
- Do not overburden the player.
- Consider that this is the first time that the player is playing this game. You need to help them learn to play.
- (See: Mario, Sonic, Crash Bandicoot etc - Level 1's)
Student Action Before Next Meeting:
- Level Plans
- Observe other platformers
- Super Mario....
Date of Next Meeting: 13/02/17
Additional Notes:
- Super Mario Level 1-1: http://ian-albert.com/games/super_mario_bros_maps/mario-1-1.gif
- Mario Level Design Video: https://www.youtube.com/watch?v=ZH2wGpEZVgE
- Super Mario Level 1-1: http://ian-albert.com/games/super_mario_bros_maps/mario-1-1.gif
- Mario Level Design Video: https://www.youtube.com/watch?v=ZH2wGpEZVgE
Thursday, 9 February 2017
Outlines - Post Process
No Post Process:
Post Process only on character:
Post Process Applied to Environment assets also:
Post process edge shows through other assets, will have to experiment with the blendable material in order to stop this phenomenon.
Tuesday, 7 February 2017
Monday, 6 February 2017
Sunday, 5 February 2017
Friday, 3 February 2017
Semester 2 - Supervision Form #02 - 03/02/17
Work Submitted:
- Level Concept
- Level Plan
- Level Concept
- Level Plan
Issues Discussed:
- 9-5 Everyday. (If you were employed, you would have been let go by now.)
- Major Game-play changes cannot happen anymore, it is too late now.
- Characters are pets.
- 9-5 Everyday. (If you were employed, you would have been let go by now.)
- Major Game-play changes cannot happen anymore, it is too late now.
- Characters are pets.
Student Action Before Next Meeting:
Model assets to match the concept. - To do monday.
Date of Next Meeting: 06/02/17
Wednesday, 1 February 2017
Semester 2 - Supervision Form #01 - 30/01/17
Work Submitted:
- May 5th MP final submission
- May 12th Critical Review - Reflective demonstration.
- May 20th - Degree Show
- May 5th MP final submission
- May 12th Critical Review - Reflective demonstration.
- May 20th - Degree Show
Issues Discussed:
- Succinct level design & structure (flow!) - As a Team!
- Play test with the demographic. (Camera Functionality)
- Scale must be sorted, different objects must work well together.
- Scale and style must work well together contextually.
- Environments.
- 9-5 Everyday.
- Succinct level design & structure (flow!) - As a Team!
- Play test with the demographic. (Camera Functionality)
- Scale must be sorted, different objects must work well together.
- Scale and style must work well together contextually.
- Environments.
- 9-5 Everyday.
Student Action Before Next Meeting:
Date of Next Meeting: 03/02/17
Additional notes - 31/01/17:
- Play Research Games
- Klonoa
- Pandemonium
- Batman: Arkham Asylum
- Sonic Generations
- Kirby
- Research Visual Style (Moodboards etc).
- Tom & Jerry
- Zootopia
- Starfox
- Overwatch
- Kirby
- Sonic Generations
- FEZ
- Toy Story
- Over the Hedge (Gardens)
- Write basic lore for game world.
- (Know your universe - let that influence your design of environment & props)
- (Gardens, pets, pet owners etc.)
Monday, 28 November 2016
Supervision Form #15 - 28/11/16
Work Submitted:
- Jordan
- Tree
- Concept
- Model
- UV
- Sand Castle
- Concept
- Model
- UV
- Treehouse
- Concept
- Chloe
- Damage Animation
- Melee Animation
- Liam
- Level Whitebox
- Start of Wolford AI
- Jordan
- Tree
- Concept
- Model
- UV
- Sand Castle
- Concept
- Model
- UV
- Treehouse
- Concept
- Chloe
- Damage Animation
- Melee Animation
- Liam
- Level Whitebox
- Start of Wolford AI
Issues Discussed:
- Chloe
- Rotate the shoulders to achieve a farther reach in the melee animation.
- Jordan
- Sandcastle, some polys are unnecessary.
- Chloe
- Rotate the shoulders to achieve a farther reach in the melee animation.
- Jordan
- Sandcastle, some polys are unnecessary.
Student Action Before Next Meeting:
- Chloe
- Continue Melee Animation
- Climbing Animation
- Death Animation
- Liam
- Wolford AI
- Horizontal Attack
- Vertical Attack
- Health System
- Jordan
- Finish Treehouse
- Concept Model & UV:
- Trampoline
- Apple
- Chloe
- Continue Melee Animation
- Climbing Animation
- Death Animation
- Liam
- Wolford AI
- Horizontal Attack
- Vertical Attack
- Health System
- Jordan
- Finish Treehouse
- Concept Model & UV:
- Trampoline
- Apple
Date of Next Meeting: 02/12/16
Monday, 21 November 2016
Supervision Form #14 - 21/11/16
Work Submitted:
- Jordan
- Was too drunk to do anything.
- Chloe
- Looked at animations.
- Liam
- Level Whitebox
Issues Discussed:
- RECORD YOUR WORK JORDAN!!!
- AND LIAM
Student Action Before Next Meeting:
- Chloe
- Damage Animation
- Melee Animation
- Liam
- Finish Whitebox
- Start Wolford AI
- Jordan
- Concept & Build 3 Assets For Level, & UVs.
Date of Next Meeting: 28/11/16
Friday, 18 November 2016
Supervision Form #13 - 18/11/16
Work Submitted:
- Jordan
- Roy High-Poly Sculpt
- Retopoed Model
- Chloe
- Jump Animation
- Fall Animation
- Land Animation
- Liam
- Wolford's Skin
- Thorns Damage & Bounce Mechanics
- Falling Objects
Issues Discussed:
- On the landing animation the knees clip through themselves, try & tweak them to avoid this.
- Recording the work for the featurette.
Student Action Before Next Meeting:
Date of Next Meeting: 21/11/16
Tuesday, 15 November 2016
Monday, 14 November 2016
Supervision Form #12 - 14/11/16
Work Submitted:
- Jordan
- Re-Packed UV
Issues Discussed:
- Unfold & Layout tools in Maya LT 2017 need some work around.
Student Action Before Next Meeting:
- Liam
- Wolford Skin
- Thorns Mechanic
- Falling Objects Mechanic
- Jordan
- Starting Roy Sculpt
- High Poly Finished
- Start Roy Retopo
- Chloe
- Jump Animation
- Fall Animation
- Land Animation
Date of Next Meeting: 18/11/16
Monday, 7 November 2016
Friday, 4 November 2016
Supervision Form #10 - 04/11/16
Work Submitted:
- Liam
- Bouncing Platforms
- Collapsing Platforms
- Biscuit Skinned
- Jordan
- Biscuit Retopo - 6000 Tris (Tweak UV map to be more concise) (The tail should be on the same map as the body)
- Wolford High-Poly Sculpt - 70% (Added the Mouth)
- Chloe
- Biscuit Idle (Right foot slides a little - try and lock it down)
- Run Start (Needs the forward lean - think weight!)
Issues Discussed:
- Use Label Joints!
Student Action Before Next Meeting:
- Liam
- Transfer Skin Weight
- Wolford Joints
- Wolford Rig
- Wolford Proxy
- Jordan
- Finish Wolford High-Poly
- Start Wolford Retopo
- Chloe
- Act out the animation
- Run animation
Date of Next Meeting: 11/11/16
Thursday, 3 November 2016
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